my blender customizations
THIS POST IS BEING UPDATED
i got some different key bindings.
all the addons i use will be described in separate post.
all my layouts have ‘lock to 3d cursor’ checked.
i can’t imagine my life without 3d cursor now, this tool is simply genius.
modeling workspace turned to object mode by default.
default rendering engine is switched to cycles.
light is changed to sun with the strength of 3.
shading section has an option to toggle ‘selectable’.
first layout called ‘layout’ is turned into full 3d visualization.
i’ve created separate collections for cameras and light, also turned ‘selectable’ restriction to visible, so i can make ‘cameras’ and ‘lights’ collections unselectable to prevent accidental move. ‘wip’ collection for things i model atm, ‘main’ for finished things and ‘ref’ for references.
when i hit f12 (render button) i expect to see my interface untouched, i want to see my render only in ‘image view’ as ‘render result’, so in system settings go to interface:
length of backup sequence is 4 copies and timer is 5 mins, so i can have a 20min earlier copy in case i’ve lost something without noticing it.
resolution - 30% from 1080p, frame rate - 60fps, auto save render (from addon ‘auto save render’).
samples set to 500 for both viewport and render
snap type is vertex, so i can snap to vertecies while holding ctrl.
auto merge is on. remember, if the threshold is too low, you can sometimes have an issue, that when you grab a bunch of vertices which are too close to each other, they will disappear (they will be automerged).
if you want to have ambient occlusion in the ‘material preview’, go switch the main renderer to eevee, turn on AO and switch back.
hdri is packed into the startup file.
its cc-0 and was downloaded from hdrihaven.com, link:
clip start is set to .001 in all tabs, so some parts of the model won’t be cut away in the viewport when you zoom in.