roars of the tundra. bear
to be updated
what can i tell about figures overall…
i wanted to show, that they are carved by hand, custom crafts.
they should look like toy, but there is a problem: tiny wooden toys doesn’t have sharp wooden texture.
but as a 3d artist, im keen on tiny details, so i had to choose wooden textures, which have sharp and visible from the distance details.
also i needed some refs of hand-carved bears, to see how can i represent carved fur to make it look like bear, not any other animal.
each figure should have few animations: appear, idle1, idle2, roar, disappear.
so, of course, i needed refs of roaring bear, as well as its paw for one of the idle animations:
for the sketch i’ve downloaded few 3d printing figures from sketchfab and used their heads as a placeholder for both bear and wolf:
after searching for refs, i’ve started making my own bear:
my biggest mistake at the start was not taking into consideration, that the silhouette of skinny bear i was shaping form the image above already kinda has fur like on the ref images, so he isn’t basically skinny.
and i tried to add more ’lowpoly’ fur on the top, which led into some making weird creatures, not bears.
and this central one was the last interation, after i realizied what i was doing wrong:
one of the idle animations for bear was planned as:
the bear ‘drowning’ inside the checker piece, then puts his paw out, trying to grab something he doesn’t see.
i was inspired by aniamtion from godot game ‘hive time’ made by cheeseness. here his itch.io page.
all animations are supposed to have moving fur pieces.
blender’s wiggle bones addon comes in handy:
in case you are using CHROME browser, please notice, that this is a VIDEO:
this is a placeholder material for bear.
the author is nikola3d on deviant art.
baking normals for a solid object, where some parts are clipping into each other, was a nightmare, specially when you don’t know how to transfer vertex normals data.
so i have separated all pieces of fur from each other to bake highpoly on it.
and i did a great job.
this asset is not finished yet.
to be updated
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